@startuml
sprite $cab [48x48/16] {
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000000000000000000022222222210000000000000000000
0000000000000000009FFFFFFFFFF1000000000000000000
000000000000000000AFFFFFFFFFF2000000000000000000
000000000000000000AFFFFFFFFFF2000000000000000000
000000000000000000AFFFFFFFFFF2000000000000000000
000000000000000000AFFFFFFFFFF2000000000000000000
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0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFF30000000000
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006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000
00BFFFF834AFFFFFFFFFFFFFFFFFFFFFFFFFE635CFFFF300
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00DFFF400006FFFFFFFFFFFFFFFFFFFFFFFE00000BFFF500
00DFFFF7238FFFFFFFFFFFFFFFFFFFFFFFFFD524BFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00002FFFFFFFF0000000000000000000006FFFFFFFA00000
00000FFFFFFFD0000000000000000000005FFFFFFF800000
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000001DFFFFB000000000000000000000004FFFFF7000000
00000006AA5000000000000000000000000028A930000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_CAB(_alias) ENTITY(rectangle,black,cab,_alias,FA CAB)
!define FA_CAB(_alias, _label) ENTITY(rectangle,black,cab,_label, _alias,FA CAB)
!define FA_CAB(_alias, _label, _shape) ENTITY(_shape,black,cab,_label, _alias,FA CAB)
!define FA_CAB(_alias, _label, _shape, _color) ENTITY(_shape,_color,cab,_label, _alias,FA CAB)
skinparam folderBackgroundColor<<FA CAB>> White
@enduml